Nov 15, 2013 at 3:24 PM
Edited Jan 29, 2014 at 1:46 PM

Hey, guys!
I'm trying to get a area of the a Hatch element.
however, i'm not having success!
Can you help me?
Thanks!
Some one?



Some one can help me?


Coordinator
Jan 29, 2014 at 5:31 PM

If the hatch is a single closed polygon made exclusively of lines, I have some code that I could share, the way to do it is through integration of every single line component. But this is far from all possibilities that a hatch entity could have. If you
start to have multiples contours, you will have to decide which ones to add or subtract from the actual hatch area.
A hatch contour can also be made of circle arcs, ellipse arcs and splines edges, in these cases you will have to previously convert to a polygon, or try to integrate them by yourself.
I don't know if this might be good enough for your requirements.
Daniel



Hi Daniel,
I also need to get Hatch area. Can you please share your sollution with me.
Thank you very much,
Pedro


Coordinator
Sep 6, 2014 at 5:19 PM

This is the code I was talking about, it is a very simple operation:
private static double AreaOfPolygon(IList<Vector2> vertexes, out Vector2 centroid)
{
if (vertexes == null)
throw new NullReferenceException("The vertexes list cannot be null.");
if (vertexes.Count < 3)
throw new ArgumentException("The number of vertexes must be greater than two.");
double x0 = vertexes[vertexes.Count1].X;
double y0 = vertexes[vertexes.Count1].Y;
double x1 = vertexes[0].X;
double y1 = vertexes[0].Y;
double area = (x0  x1) * (y0 + y1) * 0.5;
double xb = (y1  y0) * (x0 * x0 + x0 * x1 + x1 * x1) * 0.1666666666666666;
double yb = (x0  x1) * (y0 * y0 + y0 * y1 + y1 * y1) * 0.1666666666666666;
for (int i = 1; i < vertexes.Count; i++)
{
x0 = vertexes[i  1].X;
y0 = vertexes[i  1].Y;
x1 = vertexes[i].X;
y1 = vertexes[i].Y;
area += (x0  x1) * (y0 + y1) * 0.5;
xb += (y1  y0) * (x0 * x0 + x0 * x1 + x1 * x1) * 0.1666666666666666;
yb += (x0  x1) * (y0 * y0 + y0 * y1 + y1 * y1) * 0.1666666666666666;
}
centroid = new Vector2(xb / area, yb / area);
return Math.Abs(area);
}
Keep in mind what I wrote in my previous post. This code only calculates the area of a polygon given its vertexes, a Hatch entity is a lot more complicated than that. And if you do not need the centroid just delete the code that calculates it to avoid a few
unnecessary operations.
Daniel

